Build InDev 31 Unstable 3 Released
Rise to Ruins » Devlog
Click here for help on accessing the Unstable branch!
Unstable 3 has arrived, and is chalk full of AI improvements galore! The focus of this patch was to refine a lot of the AI behavior trying to fix some of the annoying issues that creep up occasionally. I hope you guys enjoy it all!
The change log may be short, but the code behind all these AI changes are quite extensive, so be sure to report any issues you may have!
InDev 31 Unstable 3 Change Log
AI Improvements
- Way Makers can now carry multiple resources at once to roads.
- Workers will no longer steal resources assigned to road construction.
- The Way Makers, Provisioners, Farmers, and the behavior for equipping resources in general now are much better at finding the nearest resource to work with, similar to the changes seen for builders in Unstable 2.
- Farmers now plant resources in the closest available open farm tile.
- Villagers no longer steal food from other starving villagers.
- Tweaked and cleaned up the storage AI a bit.
- Cleaned up several AI branches, removing some unneeded fail states.
- Added experimental path finding movement costs that attempts to reduce how often monsters and villagers walk in a "single file line", trying to make them spread out more naturally.
- Villagers will now ignore "threatened" resources in dangerous areas.
- Improved stuck pathfinding to avoid getting trapped as often.
- Villagers no longer work to the point of bursting into flames when doing refining jobs.
Miscellaneous Changes
- Buffed guards defense and damage a bit.
- Cleaned up some of the coordinates selection code in the AI.
- Resources on the ground now sparkle if a mob is en route to pick it up.
- Slightly remastered the SixtyGig sound, Goodbye Retro Sky, Lost Soul and Sunken Hope tracks.
- Added new tracks; A Way to Freedom, Crops of Nowhere and Wild Desert.
- Updated program icon.
Bug Fixes
- Doggos will no longer freeze the game if they try to deliver a resource to a building covered in corruption.
- Fixed migration data not saving during an autosave.
- Fixed courier station upgrade descriptions.
- Fixed a typo in the attract tower description.
- Fixed missing tile flags on melons.
Files
UNSTABLE: Rise to Ruins InDev 31 Unstable 3 (7-27-2018) 639 MB
Jul 28, 2018
Get Rise to Ruins
Buy Now$14.99 USD or more
Rise to Ruins
A Godlike Village Simulator. Manage a village while trying to fight off hordes of monsters until your inevitable death!
Status | In development |
Author | Rayvolution |
Genre | Simulation |
Tags | 2D, godlike, Pixel Art, Retro, Roguelike, Singleplayer, steam-key, Strategy RPG, Top-Down, Tower Defense |
Languages | English |
More posts
- InDev 33 - The Corrupted Trashy Saves Update - Released!Apr 30, 2019
- InDev 32 - The Localization Modding Update - Released!Feb 06, 2019
- Build InDev 32 Unstable 1 ReleasedDec 05, 2018
- InDev 30b - The Optimizing and Balance Update - Released!Sep 25, 2018
- InDev 31 - The World Update - Released!Sep 16, 2018
- Build InDev 31 Unstable 6 ReleasedSep 07, 2018
- Build InDev 31 Unstable 5 ReleasedAug 30, 2018
- Build InDev 31 Unstable 4 ReleasedAug 18, 2018
- Build InDev 31 Unstable 1 ReleasedJun 20, 2018
Leave a comment
Log in with itch.io to leave a comment.