InDev 30b - The Optimizing and Balance Update - Released!
Rise to Ruins » Devlog
Greetings everyone! InDev 31b has just been released, and it includes a bunch of small balance adjustments and bug fixes, most of it based on your feedback! Check out the change log for all the details. :)
If you're interested in following development much more closely, don't forget to follow me on Twitter or join the awesome community on Discord! By player demand, I have also recently setup a Patreon to support SixtyGig Games' "Buy once own everything forever" no paid DLC philosophy, if you'd like to check it out.
InDev 31b Change Log
Miscellaneous Changes
- Uncompressed all resource data, decreasing load times and fixing some issues with certain malware and virus scanners.
- Re-positioned some tool tips to prevent them from overlapping relevant data.
- You can now manually disable mouse map zooming in the settings.property file.
- Increased how many migrations per day the migration way stations provide by 2.
- Increased the bonus levels of all golems.
Bug Fixes
- Fixed an issue where sometimes very rarely migrants and courier golems could get trapped behind the corruption.
- Fixed a bug where some sound effects wouldn't completely mute when the sound was muted in the settings menu.
- Fixed a minor typo on the selected mob panel.
- Changed the way interaction point coordinates are given, to prevent situations where the mob can reach the building, but not the interaction point causing AI slowdowns/freezes.
- Fixed a bug with road delivery that can cause an endless loop in the AI if the road worker can not reach the road tile he was assigned to.
- Fixed a rare bug that would sometimes cause goals to not progress.
- Fixed an issue where en route migrants were sometimes not being displayed in the world map on some maps.
- Fixed the XP gain amount for courier delivery goals.
- Resurrection goal now awards god XP properly.
- Fixed bugged crystal harvestry on Whestcastle map.
- Fixed an issue where some sound effects would partially ignore the sound settings.
- The camp now shows up on the world map again.
- Fixed an issue where placing the camp incorrectly would "Start" a region even if nothing was actually started.
Files
RECOMMENDED: Rise to Ruins InDev 31b (6-25-2018) 644 MB
Sep 25, 2018
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Rise to Ruins
A Godlike Village Simulator. Manage a village while trying to fight off hordes of monsters until your inevitable death!
Status | In development |
Author | Rayvolution |
Genre | Simulation |
Tags | 2D, godlike, Pixel Art, Retro, Roguelike, Singleplayer, steam-key, Strategy RPG, Top-Down, Tower Defense |
Languages | English |
More posts
- InDev 33 - The Corrupted Trashy Saves Update - Released!Apr 30, 2019
- InDev 32 - The Localization Modding Update - Released!Feb 06, 2019
- Build InDev 32 Unstable 1 ReleasedDec 05, 2018
- InDev 31 - The World Update - Released!Sep 16, 2018
- Build InDev 31 Unstable 6 ReleasedSep 07, 2018
- Build InDev 31 Unstable 5 ReleasedAug 30, 2018
- Build InDev 31 Unstable 4 ReleasedAug 18, 2018
- Build InDev 31 Unstable 3 ReleasedJul 28, 2018
- Build InDev 31 Unstable 1 ReleasedJun 20, 2018
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