Build InDev 30 Unstable 1 Released
Click here for help on accessing the Unstable branch!
InDev 30 Unstable 1 has been released, the first official release with multi-carry support! It doesn't look like it from the change logs, but this patch has massive amounts of underlining code changes, so be sure to give it a good run down.
This is a sweeping large balance changing patch, so also be sure to provide some feedback on the new mechanics! The monster spawning may be a bit out of whack until the new spawn system is in the next unstable, but I really need feedback on the production rate/flow of the village. :)
As per usual, checkout the change log for details!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 30 Unstable 1 Change Log
Multi-Carry
- All villagers can now hold between 3 and 8 resources at a time based on their strength. They will gain 1 additional resource per 100 strength, and always be able to carry a minimum of at least 3. This applies to labor golems as well.
- Harvesting AI has been modified to sometimes drop a resource on the ground. The chance they'll take resources home increases the more resources are in the area.
Sweeping Balance Changes
- Increased the stats of all friendly mobs and villagers by about 80%
- Reduced the amount of nomads that spawn, as well as their chance to spawn.
- Starting villagers in a new region on the world map have been reduced to 12.
- Starting resources in a new region on the world map have increased to 32.
- Starting villagers in skirmish mode reduced to 10-14.
- The amount of starting villagers in Limbo have been reduced to 19-29 in survival and nightmare.
- The monster spawn rates in survival, nightmare and traditional have been reduced.
- Doggo spawn rates have been halved.
- Farms now grow food 4 times slower.
- Wild food now grows and spreads 2 times slower.
- All food items now provide more overall food.
- Almost all job slots provided by all work buildings has been cut in half.
- Occupancy maximum for housing has been cut in half.
- You now gain twice as much maximum influence per villager.
Miscellaneous Changes
- Added all new Patreons' rewards to the game.
- Changed how essence is generated from objects, making the output more varied in appearance.
- When the game needs to find an open space to force drop a resource, the location is a bit more randomized now.
Interface Changes
- A new statistics panel has been added to the game, showing tons of daily statistics about your village.
- All GUI code has been completely gutted and reorganized, most of the changes will be transparent to the player. But pretty much everything under the hood was redone.
- Updated the mouse lock icon.
- When selecting a terrain while making a new map, you no longer unselect the map size.
- Fixed mining facility upgrade descriptions.
- Spells on the spell bar will no longer stay highlighted even if no spell is selected.
- Fixed a minor typo in the catjeet laboror's tasking AI.
- Right clicking to add/remove workers now adds and removes plus or minus 5, rather than 10.
- Lowered the "low villager count" warning in the problem panel from 10 to 5 villagers.
- Changed the description of the crystillery so it fits in the description box.
Optimizing and Big Fixes
- Removed even more erroneous names from the name list.
- Wrote in a system to remove erroneous names during runtime, preventing them from causing problems.
- Catjeet nomad children are now in the correct mob group.
- Fixed a bug that would allow workers to "overfill" the farm while it is being upgraded.
Files
Get Rise to Ruins
Rise to Ruins
A Godlike Village Simulator. Manage a village while trying to fight off hordes of monsters until your inevitable death!
Status | In development |
Author | Rayvolution |
Genre | Simulation |
Tags | 2D, godlike, Pixel Art, Retro, Roguelike, Singleplayer, steam-key, Strategy RPG, Top-Down, Tower Defense |
Languages | English |
More posts
- InDev 33 - The Corrupted Trashy Saves Update - Released!Apr 30, 2019
- InDev 32 - The Localization Modding Update - Released!Feb 06, 2019
- Build InDev 32 Unstable 1 ReleasedDec 05, 2018
- InDev 30b - The Optimizing and Balance Update - Released!Sep 25, 2018
- InDev 31 - The World Update - Released!Sep 16, 2018
- Build InDev 31 Unstable 6 ReleasedSep 07, 2018
- Build InDev 31 Unstable 5 ReleasedAug 30, 2018
- Build InDev 31 Unstable 4 ReleasedAug 18, 2018
- Build InDev 31 Unstable 3 ReleasedJul 28, 2018
- Build InDev 31 Unstable 1 ReleasedJun 20, 2018
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